= "'.(($user['atk'] + $user['vit'] + $user['agi'] + $user['def']) / 2).'" AND `atk` + `vit` + `agi` + `def` <= "'.($user['atk'] + $user['vit'] + $user['agi'] + $user['def']).'" AND `id` != "'.$user['id'].'" ORDER BY RAND() LIMIT 2'); $opponent = mysql_fetch_array($opponent); // If not available if(!$opponent){ $opponent = mysql_query('SELECT * FROM `users` WHERE `atk` + `vit` + `agi` + `def` >= "'.(($user['atk'] + $user['vit'] + $user['agi'] + $user['def']) / 2).'" AND `id` != "'.$user['id'].'" OR `atk` + `vit` + `agi` + `def` <= "'.($user['atk'] + $user['vit'] + $user['agi'] + $user['def']).'" AND `id` != "'.$user['id'].'" ORDER BY RAND() LIMIT 1'); $opponent = mysql_fetch_array($opponent); } // Updating ID Opponent mysql_query('UPDATE `arena` SET `opponent` = "'.$opponent['id'].'" WHERE `user` = "'.$user['id'].'"'); $arena = mysql_fetch_array(mysql_query('SELECT * FROM `arena` WHERE `user` = "'.$user['id'].'"')); } else { // Fetch User Opponent Data $opponent = mysql_query('SELECT * FROM `users` WHERE `id` = "'.$arena['opponent'].'"'); $opponent = mysql_fetch_array($opponent); } // Full Energy Attack! if($_GET['full_mana'] == true && $getr == $_SESSION['refresh']){ // Variable Special $FullATK = '1'; // Heal Function if($_GET['heal'] == 'true'){ if($user['gold'] < 15){ // Notice & Direct For Poor User $_SESSION['gold'] = (15-$user['gold']); exit(header('location: /arena/')); } }else{ // Redirect For Poor User if($user['mp'] < 50 OR $user['gold'] < 1) {$_SESSION['gold']=(1-$user['gold']);header('location: /arena/');exit;}} // Heal Function if($_GET['heal'] == 'true'){ // Update Data User mysql_query('UPDATE `users` SET `hp` = '.($user['vit'] * 2).', `mp` = '.$user['mana'].', `gold` = `gold` - 14 WHERE `id` = "'.$user['id'].'"'); $user = mysql_fetch_array(mysql_query('SELECT * FROM `users` WHERE `id` = "'.$_secure001.'" AND `password` = "'.$_secure002.'"')); } // Save Data For 1 Time $userhp = $user['hp']; $usermp = $user['mp']; $fights = round($user['mp']/50); $win = 0; $los = 0; $_exp = 0; $_s = 0; // Repeat System For Full Attack (SAVAGE!) for($fight = 1; $fight <= $fights; $fight++) { // Selecting Opponent With Criteria $opponent = mysql_query('SELECT * FROM `users` WHERE `atk` + `vit` + `agi` + `def` >= "'.(($user['atk'] + $user['vit'] + $user['agi'] + $user['def']) / 2).'" AND `atk` + `vit` + `agi` + `def` <= "'.($user['atk'] + $user['vit'] + $user['agi'] + $user['def']).'" AND `id` != "'.$user['id'].'" ORDER BY RAND() LIMIT 1'); $opponent = mysql_fetch_array($opponent); // If opponent not found if(!$opponent) { $opponent = mysql_query('SELECT * FROM `users` WHERE `atk` + `vit` + `agi` + `def` >= "'.(($user['atk'] + $user['vit'] + $user['agi'] + $user['def']) / 2).'" AND `id` != "'.$user['id'].'" OR `atk` + `vit` + `agi` + `def` <= "'.($user['atk'] + $user['vit'] + $user['agi'] + $user['def']).'" AND `id` != "'.$user['id'].'" ORDER BY RAND() LIMIT 1'); $opponent = mysql_fetch_array($opponent); } // Save Data for 1x Time $dmg = 0; $opponent_dmg = 0; $a_1 = false; $a_2 = false; $a_3 = false; $a_4 = false; $a_5 = false; // Activate if Lucky if($user['ability_1'] > 0) if(mt_rand(0, 100) <= $_ability['a_1_chanse'][$user['ability_1']]) $a_1 = true; if($user['ability_2'] > 0) if(mt_rand(0, 100) <= $_ability['a_2_chanse'][$user['ability_2']]) $a_2 = true; if($user['ability_3'] > 0) if(mt_rand(0, 100) <= $_ability['a_3_chanse'][$user['ability_3']]) $a_3 = true; if($user['ability_4'] > 0) if(mt_rand(0, 100) <= $_ability['a_4_chanse'][$user['ability_4']]) $a_4 = true; if($user['ability_5'] > 0) if(mt_rand(0, 100) <= $_ability['a_5_chanse'][$user['ability_5']]) $a_5 = true; // Add Damage $dmg +=round(rand(($user['atk']/6),($user['atk']/4))); // Activated Ability [1] [DMG++] if($a_1 == true) $dmg += round(($dmg / 100) * $_ability['a_1_bonus'][$user['ability_1']]); // Reduce DMG with DEF $dmg -= round(rand(($opponent['def']/12),($opponent['def']/7))); // If DMG lower from 0 if($dmg < 0) $dmg = 0; // Activated Ability [3] [CRIT++] if($a_3 == true) $crit = ( (rand(1,2) * ($user['agi'] / 100) + $_ability['a_3_crit_chanse'][$user['ability_3']] ) - (rand(1,2) * ($opponent['agi'] / 100))); // Unactivated Ability [3] [NORMAL CRIT] else $crit = ( (rand(1,2) * ($user['agi'] / 100) ) - (rand(1,2) * ($opponent['agi'] / 100))); // If Crit Activated if(mt_rand(0, 100) <= $crit) { // DMG2x $dmg *= 2; // Bonus Crit if($a_3 == true) $dmg += round(($dmg / 100) * $_ability['a_3_bonus'][$user['ability_3']]); } // Dodge system $dodge = ( (rand(1,2) * ($opponent['agi'] / 100) ) - (rand(1,2) * ($user['agi'] / 100))); // Dodge activated if(mt_rand(0, 100) <= $dodge) $dmg = 0; ### OPPONENT DMG ### // Add Opponent Damage $opponent_dmg +=round(rand(($opponent['atk']/6),($opponent['atk']/4))); // Activated Ability [2] [DEF++] if($a_2 == true) $opponent_dmg -= round(($opponent_dmg / 100) * $_ability['a_2_bonus'][$user['ability_2']]); // Reduce DMG with DEF $opponent_dmg -= round(rand(($user['def']/12),($user['def']/7))); // If DMG lower from 0 if($opponent_dmg < 0) $opponent_dmg = 0; // Critical $opponent_crit = ( (rand(1,2) * ($opponent['agi'] / 100) ) - (rand(1,2) * ($user['agi'] / 100))); // Chance to critical damage if(mt_rand(0, 100) <= $opponent_crit) { // Crit DMG = x2 DMG $opponent_dmg *= 2; // Activated Ability [4] [CRIT+DMG++] if($a_4 == true) $opponent_dmg -= round(($opponent_dmg / 100) * $_ability['a_4_bonus'][$user['ability_4']]); } // Chance to Dodge $opponent_dodge = ( (rand(1,2) * ($user['agi'] / 100) ) - (rand(1,2) * ($opponent['agi'] / 100))); // Dodge System if(mt_rand(0, 100) <= $opponent_dodge) $opponent_dmg = 0; // Activated Ability [5] [HP++] if($ability_5 == true) { // Result Lifesteal $Result_A5 = round(($opponent['vit']/ 100)*$_ability['a_5_bonus'][$user['ability_5']]); // Parameter Updated HP $UpdatedHP = ($user['hp']+$Result_A5); // Verification Full++ HP if(($user['vit']*2) < $user['hp']){ // Update HP (Not Handphone -_-) mysql_query('UPDATE `users` SET `hp` = "'.$UpdatedHP.'" WHERE `id` = "'.$user['id'].'"'); } mysql_query('UPDATE `users` SET `hp` = `hp`-"'.$Result_A5.'" WHERE `id` = "'.$opponent['id'].'"'); } // Win Reward if($dmg > $opponent_dmg) { // Reward Variables $_s += rand(7,15) * ($opponent['level']+rand(1,10)); $_exp += rand(4,10) * ($opponent['level']+rand(1,10)); $win += 1; // Add Quest Progress quest('4',$user['id'],1); } // Lose Reward else { // Reward Variables $_s += rand(1,5) * $opponent['level']; $_exp += rand(1,3) * $opponent['level']; $los += 1; } } // Bonus EXP [Guild] if($guild_memb && $guild_memb['bonus'] > 0) $_exp += round($_exp/100) * $guild_memb['bonus']; // Bonus EXP [PREMIUM] if($premium) $_exp+= round($_exp/ 100) * 2; // Update User mysql_query('UPDATE `users` SET `mp` = `mp` - '.($fights * 50).', `silver` = `silver` + '.$_s.', `gold` = `gold` - 1 WHERE `id` = "'.$user['id'].'"'); // Add Exp Func AddEXP($_exp); /* Disabled $city = mysql_fetch_array(mysql_query('SELECT * FROM `city` WHERE `id` = "2"')); $ben_nganu = ($city['level']/20); $mp_nyah = round(1+$ben_nganu,3); mysql_query('UPDATE `city` SET `silver` = `silver` + "'.($_s*$mp_nyah).'" WHERE `id` = "2"'); */ $user = mysql_fetch_array(mysql_query('SELECT * FROM `users` WHERE `id` = "'.$_secure001.'" AND `password` = "'.$_secure002.'"')); } ######################################################################## ######################################################################## ######################################################################## ######################################################################## if($_GET['attack'] == true && $_GET['r'] == $_SESSION['refresh']){ // Define variables $issetatk = 1; $userhp = $user['hp']; $usermp = $user['mp']; // Verification Mana and Healt Point if($user['mp'] > 49 && $user['hp'] > ( ( ($user['vit'] * 2) / 100 ) * 10 )) { // Define variables $dmg = 0; $opponent_dmg = 0; $ability_1_1 = false; $ability_2_2 = false; $ability_3_3 = false; $ability_4_4 = false; $ability_5_5 = false; // Activate if Lucky if($user['ability_1'] > 0) if(mt_rand(0, 100) <= $_ability['a_1_chanse'][$user['ability_1']]) $a_1 = true; if($user['ability_2'] > 0) if(mt_rand(0, 100) <= $_ability['a_2_chanse'][$user['ability_2']]) $a_2 = true; if($user['ability_3'] > 0) if(mt_rand(0, 100) <= $_ability['a_3_chanse'][$user['ability_3']]) $a_3 = true; if($user['ability_4'] > 0) if(mt_rand(0, 100) <= $_ability['a_4_chanse'][$user['ability_4']]) $a_4 = true; if($user['ability_5'] > 0) if(mt_rand(0, 100) <= $_ability['a_5_chanse'][$user['ability_5']]) $a_5 = true; // Add Damage $dmg +=round(rand(($user['atk']/6),($user['atk']/4))); // Activated Ability [1] [DMG++] if($a_1 == true) $dmg += round(($dmg / 100) * $_ability['a_1_bonus'][$user['ability_1']]); // Reduce DMG with DEF $dmg -= round(rand(($opponent['def']/12),($opponent['def']/7))); // If DMG lower from 0 if($dmg < 0) $dmg = 0; // Activated Ability [3] [CRIT++] if($a_3 == true) $crit = ( (rand(1,2) * ($user['agi'] / 100) + $_ability['a_3_crit_chanse'][$user['ability_3']] ) - (rand(1,2) * ($opponent['agi'] / 100))); // Unactivated Ability [3] [NORMAL CRIT] else $crit = ( (rand(1,2) * ($user['agi'] / 100) ) - (rand(1,2) * ($opponent['agi'] / 100))); // If Crit Activated if(mt_rand(0, 100) <= $crit) { // DMG2x $dmg *= 2; // Bonus Crit if($a_3 == true) $dmg += round(($dmg / 100) * $_ability['a_3_bonus'][$user['ability_3']]); } // Dodge system $dodge = ( (rand(1,2) * ($opponent['agi'] / 100) ) - (rand(1,2) * ($user['agi'] / 100))); // Dodge activated if(mt_rand(0, 100) <= $dodge) $dmg = 0; ### OPPONENT DMG ### // Add Opponent Damage $opponent_dmg +=round(rand(($opponent['atk']/6),($opponent['atk']/4))); // Activated Ability [2] [DEF++] if($a_2 == true) $opponent_dmg -= round(($opponent_dmg / 100) * $_ability['a_2_bonus'][$user['ability_2']]); // Reduce DMG with DEF $opponent_dmg -= round(rand(($user['def']/12),($user['def']/7))); // If DMG lower from 0 if($opponent_dmg < 0) $opponent_dmg = 0; // Critical $opponent_crit = ( (rand(1,2) * ($opponent['agi'] / 100) ) - (rand(1,2) * ($user['agi'] / 100))); // Chance to critical damage if(mt_rand(0, 100) <= $opponent_crit) { // Crit DMG = x2 DMG $opponent_dmg *= 2; // Activated Ability [4] [CRIT+DMG++] if($a_4 == true) $opponent_dmg -= round(($opponent_dmg / 100) * $_ability['a_4_bonus'][$user['ability_4']]); } // Chance to Dodge $opponent_dodge = ( (rand(1,2) * ($user['agi'] / 100) ) - (rand(1,2) * ($opponent['agi'] / 100))); // Dodge System if(mt_rand(0, 100) <= $opponent_dodge) $opponent_dmg = 0; // Activated Ability [5] [HP++] if($ability_5 == true) { // Result Lifesteal $Result_A5 = round(($opponent['vit']/ 100)*$_ability['a_5_bonus'][$user['ability_5']]); // Parameter Updated HP $UpdatedHP = ($user['hp']+$Result_A5); // Verification Full++ HP if(($user['vit']*2) < $user['hp']){ // Update HP (Not Handphone -_-) mysql_query('UPDATE `users` SET `hp` = "'.$UpdatedHP.'" WHERE `id` = "'.$user['id'].'"'); } mysql_query('UPDATE `users` SET `hp` = `hp`-"'.$Result_A5.'" WHERE `id` = "'.$opponent['id'].'"'); } // Parameter for Minus HP if($dmg > $opponent_dmg) $_hp = round($opponent_dmg / 4); else /* LU THOLOL ASW */ $_hp = round($opponent_dmg / 2); // For Verif Cause Minus HP if($_hp > $user['hp']) $_hp = $user['hp']; // Update Data mysql_query('UPDATE `users` SET `hp` = `hp` - '.$_hp.', `mp` = `mp` - 50 WHERE `id` = "'.$user['id'].'"') or die(mysql_error()); $user = mysql_fetch_array(mysql_query('SELECT * FROM `users` WHERE `id` = "'.$_secure001.'" AND `password` = "'.$_secure002.'"')); // Reward if($dmg > $opponent_dmg) { $_s = rand(1,100) + (rand(4,10) * $opponent['level']); $_exp = rand(3,10) * $opponent['level']; #if($a_f['on/off'] > time() && $ikut == '1') $point = rand(1,10); quest('4',$user['id'],1); } else { $_s = rand(1,3) + (rand(2,3) * $opponent['level']); $_exp = rand(2,5) * $opponent['level']; #if($a_f['on/off'] > time() && $ikut == '1') $point = rand(1,5); } // Bonus EXP [Guild] if($guild_memb && $guild_memb['bonus'] > 0) $_exp += round($_exp/100) * $guild_memb['bonus']; // Bonus EXP [PREMIUM] if($premium) $_exp+= round($_exp/ 100) * 2; if($_s < 1) $_s = 1; if($_exp < 1) $_exp = 1; // Update User mysql_query('UPDATE `users` SET `mp` = `mp` - '.($fights * 50).', `silver` = `silver` + '.$_s.' WHERE `id` = "'.$user['id'].'"'); // Add Exp Func AddEXP($_exp); } } $header = 'Arena'; $title = 'Arena'; $_SESSION['place'] = 'Arena'; include './inc/head.php'; // Random refresh code if($getr == $_SESSION['refresh']) $_SESSION['refresh'] = rand(10000000,99999999); if(mysql_result(mysql_query('SELECT * FROM `arena` WHERE `user` = "'.$user['id'].'"'),0) == 0) { mysql_query('INSERT INTO `arena` (`user`) VALUES ("'.$user['id'].'")'); } if($user['league_fights'] > 0){ $PlusForLeague = " (+)"; } if (!$FullATK) { $league = array( '', 'newbie', 'pengalaman', 'pro', 'master', 'titan', 'legendaris'); echo ""; echo "
"; } if(!$arena['opponent']) { $opponent = mysql_query('SELECT * FROM `users` WHERE `atk` + `vit` + `agi` + `def` >= "'.(($user['atk'] + $user['vit'] + $user['agi'] + $user['def']) / 2).'" AND `atk` + `vit` + `agi` + `def` <= "'.($user['atk'] + $user['vit'] + $user['agi'] + $user['def']).'" AND `id` != "'.$user['id'].'" ORDER BY RAND() LIMIT 2'); $opponent = mysql_fetch_array($opponent); if(!$opponent) { $opponent = mysql_query('SELECT * FROM `users` WHERE `atk` + `vit` + `agi` + `def` >= "'.(($user['atk'] + $user['vit'] + $user['agi'] + $user['def']) / 2).'" AND `id` != "'.$user['id'].'" OR `atk` + `vit` + `agi` + `def` <= "'.($user['atk'] + $user['vit'] + $user['agi'] + $user['def']).'" AND `id` != "'.$user['id'].'" ORDER BY RAND() LIMIT 1'); $opponent = mysql_fetch_array($opponent); } mysql_query('UPDATE `arena` SET `opponent` = "'.$opponent['id'].'" WHERE `user` = "'.$user['id'].'"'); $arena = mysql_query('SELECT * FROM `arena` WHERE `user` = "'.$user['id'].'"'); $arena = mysql_fetch_array($arena); } else { $wewewe = mysql_result(mysql_query('SELECT COUNT(*) FROM `users`'),0); $opponent = mysql_query('SELECT * FROM `users` WHERE `id` = "'.$arena['opponent'].'"'); $opponent = mysql_fetch_array($opponent); $opponent2 = mysql_query('SELECT * FROM `users` WHERE `id` = "'.$arena['opponent2'].'"'); $opponent2 = mysql_fetch_array($opponent2); } if($_GET['full_mana'] == true && $FullATK == '1') { // Special Varibles $FullATK = '0'; $TotalFights = $win+$los; echo "
"; echo "
"; echo "

".$TotalFights." pertarungan dibuat

"; echo "
"; echo " Menang: ".$win.""; echo " | "; echo " Kekalahan : ".$los.""; echo "
"; if($a_1 == true OR $a_2 == true OR $a_3 == true OR $a_4 == true OR $a_5 == true) { if($a_1 == true) echo ' \'\'/ '; if($a_2 == true) echo ' \'\'/ '; if($a_3 == true) echo ' \'\'/ '; if($a_4 == true) echo ' \'\'/ '; if($a_5 == true) echo ' \'\'/ '; echo "
"; } echo "Piala: ".$_s." perak exp ".$_exp." pengalaman
"; $w_chanse = rand(1,1000); $chanse = '1000'; if($FarhanTamvan) { $w = mysql_query('SELECT * FROM `shop` WHERE `id` < 73 ORDER BY RAND() LIMIT 1'); $w = mysql_fetch_array($w); if(mysql_result(mysql_query('SELECT COUNT(*) FROM `inv` WHERE `place` = "0" AND `user` = "'.$user['id'].'"'),0) + 1 < 20) { mysql_query('INSERT INTO `inv` (`user`, `item`, `bonus`, `_atk`, `_vit`, `_agi`, `_def`) VALUES ("'.$user['id'].'", "'.$w['id'].'", "'.$w['bonus'].'", "'.$w['_atk'].'", "'.$w['_vit'].'", "'.$w['_agi'].'", "'.$w['_def'].'")'); $w_id = mysql_insert_id(); $w = mysql_query('SELECT * FROM `inv` WHERE `id` = "'.$w_id.'"'); $w = mysql_fetch_array($w); $item = mysql_query('SELECT * FROM `items` WHERE `id` = "'.$w['item'].'"'); $item = mysql_fetch_array($item); mysql_query('UPDATE `inv` SET `quality` = '.$item['quality'].' WHERE `id` = '.$w_id); /* echo "
"; echo "Item baru dalam tas!
"; echo "
"; */ ?>
Kamu mendapatkan item baru tas!

[/] 0) { ?> +0 +0
"; echo "
"; echo ""; echo "
"; echo "Saya dapat mengembalikan 100% kesehatan dan energi untuk kamu"; echo "
"; echo "Kembalikan dan lakukan pertarungan 15 emas"; echo "
"; echo "Kembali ke arena
"; include './inc/foot.php'; exit; } if($_GET['attack'] == true && $issetatk == '1') { $issetatk = 0; if($usermp > 49 && $userhp > ((($user['vit'] * 2) / 100 )*10)) { echo "
"; ########### if($dmg > $opponent_dmg) echo "

Kemenangan!

"; ########### else echo "

Kalah

"; ########### echo "
"; if($a_1 == true OR $a_2 == true OR $a_3 == true OR $a_4 == true OR $a_5 == true) { if($a_1 == true) echo ' \'\'/ '; if($a_2 == true) echo ' \'\'/ '; if($a_3 == true) echo ' \'\'/ '; if($a_4 == true) echo ' \'\'/ '; if($a_5 == true) echo ' \'\'/ '; echo "
"; } echo "Piala: ".n_f($_s)." perak exp ".n_f($_exp)." pengalaman
"; mysql_query('UPDATE `arena` SET `end` = "0" WHERE `user` = "'.$user['id'].'"'); $arena = mysql_query('SELECT * FROM `arena` WHERE `user` = "'.$user['id'].'"'); $arena = mysql_fetch_array($arena); $opponent = mysql_query('SELECT * FROM `users` WHERE `atk` + `vit` + `agi` + `def` >= "'.(($user['atk'] + $user['vit'] + $user['agi'] + $user['def']) / 2).'" AND `atk` + `vit` + `agi` + `def` <= "'.($user['atk'] + $user['vit'] + $user['agi'] + $user['def']).'" AND `id` != "'.$user['id'].'" ORDER BY RAND() LIMIT 1'); $opponent = mysql_fetch_array($opponent); if(!$opponent) { $opponent = mysql_query('SELECT * FROM `users` WHERE `atk` + `vit` + `agi` + `def` >= "'.(($user['atk'] + $user['vit'] + $user['agi'] + $user['def']) / 2).'" AND `id` != "'.$user['id'].'" OR `atk` + `vit` + `agi` + `def` <= "'.($user['atk'] + $user['vit'] + $user['agi'] + $user['def']).'" AND `id` != "'.$user['id'].'" ORDER BY RAND() LIMIT 1'); $opponent = mysql_fetch_array($opponent); } mysql_query('UPDATE `arena` SET `opponent` = "'.$opponent['id'].'", `time` = "'.(time() + 1).'" WHERE `user` = "'.$user['id'].'"'); $arena = mysql_query('SELECT * FROM `arena` WHERE `user` = "'.$user['id'].'"'); $arena = mysql_fetch_array($arena); /*echo "Piala:"; echo " ".n_f($_s)." perak "; echo " ".n_f($_exp)." pengalaman"; if($a_f['on/off']>time()&&$ikut=='1') echo " ".n_f($point)." point"; */ $w_chanse = rand(1,100); $chanse = rand(1,10) * rand(1,100); if($never_forget_you) { $w = mysql_fetch_array(mysql_query('SELECT * FROM `shop` WHERE `quality` < \'3\' ORDER BY RAND() LIMIT 1')); if(mysql_num_rows(mysql_query('SELECT * FROM `inv` WHERE `place` = \'0\' AND `user` = \''.$user['id'].'\'')) + 1 < 20) { mysql_query('INSERT INTO `inv` (`user`, `item`, `quality`, `bonus`, `_atk`, `_vit`, `_agi`, `_def`) VALUES (\''.$user['id'].'\', \''.$w['id'].'\', \''.$w['quality'].'\', \''.$w['bonus'].'\', \''.$w['_atk'].'\', \''.$w['_vit'].'\', \''.$w['_agi'].'\', \''.$w['_def'].'\')'); $w_id = mysql_insert_id(); $w = mysql_fetch_array(mysql_query('SELECT * FROM `inv` WHERE `id` = \''.$w_id.'\'')); $item = mysql_fetch_array(mysql_query('SELECT * FROM `items` WHERE `id` = \''.$w['item'].'\'')); ?>
Ada item baru di tas!

[/] 0) { ?> +0 +0
"; } } if ($user['level'] >= 10) { echo "
"; echo "Gunakan semua energi 1"; } echo "
"; echo "
"; if ($a_f['on/off'] > time() && $ikut == '1') { mysql_query('UPDATE `tj_users` SET `wins` = `wins` + '.$point.' WHERE `id_user` = "'.$user['id'].'"'); } } else { $_SESSION['refresh'] = rand(10000000,99999999); echo "
"; echo "Membutuhkan 10% kesehatan dan 50 energi"; echo "
"; echo "
"; echo ""; echo "Tincture Potion
"; echo "+100% energi dan kesehatan"; echo "
"; echo "
"; echo "Pulihkan"; echo "Harga: 15 emas
"; } }else{ echo "
Menangkan dan dapatkan sebuah Trophy!
"; echo "
"; } $opponent = mysql_query('SELECT * FROM `users` WHERE `id` = "'.$arena['opponent'].'"'); $opponent = mysql_fetch_array($opponent); $w_1 = mysql_query('SELECT * FROM `inv` WHERE `user` = "'.$opponent['id'].'" AND `id` = "'.$opponent['w_1'].'"'); $w_1 = mysql_fetch_array($w_1); if(!$w_1) { $w_1['item'] = 0; } $w_2 = mysql_query('SELECT * FROM `inv` WHERE `user` = "'.$opponent['id'].'" AND `id` = "'.$opponent['w_2'].'"'); $w_2 = mysql_fetch_array($w_2); if(!$w_2) { $w_2['item'] = 0; } $w_3 = mysql_query('SELECT * FROM `inv` WHERE `user` = "'.$opponent['id'].'" AND `id` = "'.$opponent['w_3'].'"'); $w_3 = mysql_fetch_array($w_3); if(!$w_3) { $w_3['item'] = 0; } $w_4 = mysql_query('SELECT * FROM `inv` WHERE `user` = "'.$opponent['id'].'" AND `id` = "'.$opponent['w_4'].'"'); $w_4 = mysql_fetch_array($w_4); if(!$w_4) { $w_4['item'] = 0; } $w_5 = mysql_query('SELECT * FROM `inv` WHERE `user` = "'.$opponent['id'].'" AND `id` = "'.$opponent['w_5'].'"'); $w_5 = mysql_fetch_array($w_5); if(!$w_5) { $w_5['item'] = 0; } $w_6 = mysql_query('SELECT * FROM `inv` WHERE `user` = "'.$opponent['id'].'" AND `id` = "'.$opponent['w_6'].'"'); $w_6 = mysql_fetch_array($w_6); if(!$w_6) { $w_6['item'] = 0; } $w_7 = mysql_query('SELECT * FROM `inv` WHERE `user` = "'.$opponent['id'].'" AND `id` = "'.$opponent['w_7'].'"'); $w_7 = mysql_fetch_array($w_7); if(!$w_7) { $w_7['item'] = 0; } $w_8 = mysql_query('SELECT * FROM `inv` WHERE `user` = "'.$opponent['id'].'" AND `id` = "'.$opponent['w_8'].'"'); $w_8 = mysql_fetch_array($w_8); if(!$w_8) { $w_8['item'] = 0; } $city = mysql_query('SELECT * FROM `city` WHERE `id` = "2"'); $city = mysql_fetch_array($city); $charimage = mysql_query('SELECT * FROM `charimage` WHERE `class`="'.$opponent['class'].'" AND `w_1`="'.$w_1['item'].'" AND `w_2`="'.$w_2['item'].'" AND `w_3`="'.$w_3['item'].'" AND `w_4`="'.$w_4['item'].'" AND `w_5`="'.$w_5['item'].'" AND `w_6`="'.$w_6['item'].'" AND `w_7`="'.$w_7['item'].'" AND `w_8`="'.$w_8['item'].'" ORDER BY RAND() LIMIT 1'); $charimage = mysql_fetch_array($charimage); if(!$charimage){ $coderand = rand(1000000000,9999999999); mysql_query('INSERT INTO `charimage` (`class`,`w_1`,`w_2`,`w_3`,`w_4`,`w_5`,`w_6`,`w_7`,`w_8`,`code`) VALUES ("'.$opponent['class'].'","'.$w_1['item'].'","'.$w_2['item'].'","'.$w_3['item'].'","'.$w_4['item'].'","'.$w_5['item'].'","'.$w_6['item'].'","'.$w_7['item'].'","'.$w_8['item'].'","'.randforimg().'")'); $idnya = mysql_insert_id(); $charimage = mysql_query('SELECT * FROM `charimage` WHERE `id` = "'.$idnya.'" ORDER BY RAND() LIMIT 1'); $charimage = mysql_fetch_array($charimage); } echo "
"; echo "
".$opponent['name']."
"; echo "
Kekuatan: ".($opponent['atk']+$opponent['vit']+$opponent['agi']+$opponent['def'])."
"; echo "
"; ####### echo "
"; echo ""; echo "
"; ####### echo "
"; echo "Serang
"; ####### echo "
"; echo "
"; ####### echo "
Kekuatanku: ".($user['atk']+$user['vit']+$user['agi']+$user['def'])."
"; echo "
"; echo ""; include './inc/foot.php'; ?>